Here is a series that I am wrapping up. I still have some work to do, but I thought I would share. I went a little heavy on the dirt, so I’ll back that down. The roof ridges were a pain. I sure wish there was an automated way. There was, with the roof displacement script, but that died about 5 MAX releases ago.
Good the see new US homes take a more sustainable, friendly view to cars ![]()
For some reason all the colours are really muted, it’s like the brown tones of the housing has seeped into the rest of the scene and toned down the greens, the brightness of the sky etc. Also I can imagine a comment from the client would be: “Why are all the front doors in the shade?”
You know, I did notice that the doors are in shade. I don’t like having the sun behind the camera, which is what it might take. I also work on brightness.
The updated version is much better imo .my clients will say the first one looks “Sad” ![]()
my only comment would be about the sky as it is a bit overexposed and the clouds almost lost all the details.
Yeah, I’ll play with things. This is the first set of proofs, so I have some tweaking to do. I haven’t calibrated my screen since I rebuilt my machine, so I’ll do that now.
Yeah, my clients would call first ones sad too lol…I’m very anoyed by that haha.
Really like the last ones but is the camera lens maybe too big? Kinda feel like it’s pulling me in
Maybe stand a bit closer and use more wide.
Actually, this isn’t in the states ![]()
Hey Bobby, is your monitor set to like 120cdm2?
I noticed a lot of your renders are slightly underexposed in the shadows and wonder if your monitor is set to a really high brightness. Maybe just me though
You know, my last few projects have had dark shadows. The default is super bright and when calibrating I bring it way down to around 35. I will calibrate again tomorrow.


