More Beer!

Hey,
I made a seperate post instead of adding to the other one. The moral and ethical values of a wet t-shirt is quite funny but it had its time and should be left alone. :slight_smile:

Here’s the new one, with absolutely not one wet shirt in the place. I only added text and a little sharp filter in ps.
I think its too dark.
Anyway,

hmmm… not bad. theres something strange going on with your glass bottle. you might show your mat settings. The foam isn’t too bad, but it doesn’t meet your beer in the glass.

Say, your right!
I didnt notice that, in the very corner. I’ll fix that.

Strange with the bottle? How so?

its too reflective or its ior looks wrong or something. hard to put a finger on. just that it doesn’t look right.

Well, i played with ior till the cows came home!! I got a boatload of glass mats now in my library. lol
But the bg is actually meaningful and wanted to use it. The wall is quite blurry but colorful and if I changed the ior to anything than what it is now i get very dark or very light.

top Bottle settings:
Diffuse :brown
Reflection:117
hilight gloss:.75
reflect gloss:.88
fresnel ior:.8
exit col:215
refract:149
gloss:.96
ior:1.3
phong anis:.4

Bottom bottle:
diffuse:lighter brown
reflect:86
highgloss:.93
ref gloss:.99
refract: 176
gloss:.97
ior:.9
blinn:-.4

I left out the interpolation settings, im still having a go on those to see their effects.

If u can help me out, I much appreciate it.
t.i.a

are you using fresnel reflections? It looks like you arent

the beer and the glass are way better than the last one :wink: try some SSS on the foam and that will kick a**. yea about the bottle, it could be that its to translucent even when empty the brown bottles here are quite dark when looking throuhg them, I would try either a clear, green or blue bottle as those are probably easier to achieve and look cooler than the old brown bottles.

-dave

Thanks guys.

Yes, Im using fresnel.
I tried sss but i havent got it down tight yet, will keep trying tho.

About the translucency, yes, it might very well be.
When i checkerboard my scenes to check lighting and in this case, reflection and refraction, i can see the depth of each.
The background is checkered but the enviroment out of camera view is the same bg. The bottle, looks more reflective in the actual scene but its really too transparent maybe. I could change the enviroment to reflect a different scene but then the bottle looks flat and has no real depth since transparency is needed. Its a real catch 22 or something I havent figured out yet.
But, look at the bottle neck.
See how at the bottom of the neck there is this straight line where the reflection and refraction gets stretched out. The curve at the neck end is a dense mesh and has tight refl and refr but the neck has elongated characteristics. Even if I refine the neck and add more segments, it does nothing to change it. If I could get a smooth reflection and translucency out of it and then elongated along the neck would be great. But I cant seem to figure it out.

Here’s what I mean…

I may sound stupid but did u put a falloff map in the reflection slot ? could make it look better. Falloff and inside frenel mode.

he did say in his last post that hes using fresnel. maybe a screenshot of your material?

I originally had falloff in the fresnel mode, something that I always did when using the free version and vraymap. It didnt do much with this.

Anyway, i did a remake with a different enviroment to see the effects on the glass. Now, before u go rolling your eyes and shaking your head, this is no worse than those gorgeous Marca Bavaria commercials. I’ve been raised by tv and so a beer and a fine woman is the all american dream. LOL. Please dont get offended. I wanted it to look like an ad or something to give it more meaning than a glass excersise. :slight_smile:

I used 2 particle systems and sss, however the sss looked great until i put the glass infront of the liquid then it got all lost in the reflection.Oh well, next time.

HAHAHAHHAAA…there you go again …

:slight_smile:

I tried very hard not to go with sex.Well, we all know how impossible that is!
It was missing something and then I found her and to me and maybe no one else, she fits. lol
Ya, there I go again. :wink:

hehehehhe …cool

LOL keep up the great work F10, your getting much better…

-dave

Hey, let’s face it Sex and Beer adds work. No escaping it. Either this or the three stooges (why three? one is a looser and two could be gay).

Marc

Pitty I missed the wet t-shirt version

Thanks Syclone.
Ive been Maxing for about a year and have hundreds of scenes, however I have never spent so much time on a scene then this one.
First because I just bought Vray and had to learn the new features and then I got the beta and the learning curve twisted some more.
The scene is all built with vrymtl and no standards just to see the difference. I also built the scene with standard mtl. Vray’s much better.

The wet tshirt scene…has dried up and all thats left is pretty girls looking ugly with hangovers. :wink: