More sss

Here is another attempt:

Best regards,
Vlado

:shock:
amazing!

u ve been reading other forums…now, haven t u vlado?
:lol:

nice!!!

how long?

waouw !! :shock: very very nice!! 8)

From manual

Currently VRayMtl supports only single-bounce scattering.

Khem, is there any news ? :smile:

Hi,

very nice. Did you work further on the hybrid model or did you start a different approach?

Best regards,

Dieter

looks nice !

…:shock: :!: :?:

Very nice…

Done with 1.5 Rc 3 … Rc 4… Rc 5… ??? or Vray 2.0 :smile:

Best reagrds…

this is a real sss material how it should be done
PERFECT
as the programmer of Vray would realze it :lol:

perfect- so real,

did someone say Vray 2.0?? :slight_smile: joke

T

i like it. i wonder what the render time was. And how much more rendertime it would take to completely remove any noise from the SSS. Theres just a bit left I can see.

This is the said new “Hybrid” SSS model in VRayMtl. I rendered it with PPT overnight, so it’s hard to say what the render time exactly was. The noise is mostly because of refractive GI caustics, I think - maybe I should have disabled these.

Best regards,
Vlado

Here is also one more, the model is by Marc Mordelet (aka visionmaster2 on CGTalk) from this thread: http://forums.cgsociety.org/showthread.php?p=4174297&highlight=vray+"v-ray"+VRay+"V-Ray"+"skin"#post4174297

I just played with the skin material a bit:

Best regards,
Vlado

Hey Vlado, wicked render.

Could you post the mat settings for that (first render). I know it wont work until we get out hands on RC4 final, but I have always had trouble creating a good soap SSS material, and that one with a few tweaks would be perfect.
:smile:

Can there be smth done in current VRay to test that feature ? :slight_smile:

Here you are:

Best regards,
Vlado

You can sort of get similar results with the Hard sss model, if this is what you mean…

Best regards,
Vlado

“affect shadows” is off?
Strikes me as odd…
Could you elaborate a tiny bit on the model?

Lele

many many thanks Vlado!!

Lele:
He mentioned he was using refractive caustics and PPT :wink: