Moscow city traffic center (ANIMATION)

Commercial animation of Moscow city traffic center (TSODD) operation.

Engligh subtitles (but alternate ending)














wow, i would love to see a tutorial making of of this

I have one big problem here. Is the whole environment 3d, or is it CG composed over real life footage? o_0

Holy sh*t that’s pretty ffing amazing.
If I really had to nitpick, I find the red car a bit over saturated.

But shit that’s impressive.
All 3D or?

All CG as always.

awesome work! how long you did it?

One month from start to finish. It was good client that has not any boring comments, so it was pretty fresh project.

Honestly, hats off, pretty impressive!

I thought the same thing… well, Fobus is a warrior !

If not people and camera i wouldn’t notice it’s CG. Freaking awesome!

i wonder what render times were like, you need a render farm to pull that off

Render times were something about 1-2 hours per frame (1280*720). It was rendered at our small renderfarm.

my lord, that’s like ages to render

Must be a trillion polygon scene :wink: Very well done.

Nicely done! Awesome vegetation!

This is an amazing work. The realism is fantastic.

Can you please answer this questions..
-Can you tell me please how did you build all the city assets with all textures and details?

-Also, how did you make all the people walking around, talking?.., did you use a crowd simulation?

-How many people worked on the proyect?

Thanks

Great work guys! my congratulations!
How much RAM your scene ate?
Because I’m doing the animation too, and everything great in corona, especially with speed, but she eats too much memory (

  • City assets was built for this project specially except the buildings (from library). We’re done all the street signs and other things by photo references. Testures for them was created from photos too (we’re had a photo session in city centetr for this).

  • All the people animated in Anima by AXYZ and imported in 3ds max for rendering.

  • This project was done by 3 modellers and me as visualizer and composer in 4 weeks.

  • Ram needed for rendering hugest of clip scenes was about 16-20Gb. But some scenes with moving trees and motion blur eated up to 32Gb of RAM.

wow. Very impressive work, in some sequences i miss a little bit of MB.

can you share something about the making off the buildings?, they look very nice.

Great, thanks for the info.