Hey guys,
We’ve been running into an issue for quite some time that is really perplexing, hoping we can find a solution here. When exporting a deforming object (ie. a fluid sim) from Houdini to Maya the motion blur works fine on the object itself, if the camera is not moving. But once you incorporate a moving camera into the equation the velocity vectors of the VRayProxy do not seem to take the camera movement into consideration. This is easily testable by taking a simple fluid sim or an object with noise that is remeshing every frame and make it translate over a significant distance and export to Maya. In Maya create a camera that tracks with the object, in reality - the object itself would have very little / no motion blur (as the movement of the camera is equal to the movement of the object). Although in these situations V-Ray is still calculating the underlying motion blur of the object, regardless of the camera movement. I imagine it has something to do with changing face count / point number but curious what people are typically doing in these situations? Thank you!