Motion Blur Vastly Different Between IPR and Final

We are seeing a scene where an object that is deformed with bones is rendering with VERY heavy motion blur in the IPR, but renders correctly with a normal render. Tried both VRayCamera and the standard Max camera with the blur controls in the render dialog-- same thing both ways.

Max 2021 VRay 6.00.04

Is this a known bug? I should be able to send a scene to support.

Hi could you send us a simple scene that reproduces the issue? I tested one that consists of a sphere and a dome light but there are no differences in motion blur between IPR and Production rendering.

Production:

IPR:

Does motion blur work in IPR for MAX, but not Maya?

I think it has to do with the Skin modifier. The scene was exported from Maya as an FBX and then imported into Max. When things calm down next week I will see if I can find the particular scene that has the issue and send something your way. Thanks.

HI great looking forward to receiving the scene. You can upload it here or through our support contact form.