Its up to Thinking Particles to handle it correctly. Basicly what you want is that the mesh doesn’t change inside your motion blur interval. If your interval is 0,9 frames. You want your mesh to stay same and just deform from Frame 0,05 to 0,95 (or so depending on motion blur center).
If Thinking Particles doesn’t have any special support for this then it will never work and you have to do 2D motion blur instead.
just asked our thinking particles guy and he said try going to the master dynamic and adjust viewport rendering sub sampling to half frames or samples per second
that should give you a different result
hope it helps
You can do this by making sure that the number of particles does not change within the motion blur interval. For example, if the number of particles changes only on a frame boundary, make sure the motion blur interval is only within a single frame (f.e. center 0.5, duration 0.5).