Hi, I’m just working on this boat and getting not bad results so far. What I’m trying to achieve is on photo reference. My question is what would be the best way to create large amount of mist and foam without creating trillions of particles? Should I create some in sim and then play with settings in shader? I want to create animation and couple of still shots as well. Regards
Hello,
In the Phoenix Particle Shader there is an option called Count Multiplier - when the value is above 1, new particles are created and placed randomly among the original ones in a way that attempts to preserve the group’s overall shape. The new particles are created at render time.
The other thing you can do is play with the size of your particles. In your scene there are 12 million mist particles - make sure to render them as well , you will need a separate Particle shader and you need to pick the Mist particles from the simulator (you can try rendering them as fog or in Point mode).
Yes, that’s correct. You can increase your light cache speedup as well - this should make your renders a lot faster.
thanks Georgi, will do that.
Hi @marcin9216 do you have an updated image to show the effects of raising the count multiplier?
Thanks!
Hi @brian748 , I’m rendering some test frames for animation right now so I’m gonna some results some time tomorrow. The main thing was that I had no p.shader applied to foam, hence I got some bare liquid results. I might be able to render some bits tonight, will post that as soon as.
Nice shots! Don’t forget the champagne ![]()
Thanks @George Barzinski , I already replaced this juice with champagne and wine! More shots to come very soon.



