MR mip_greyball equivalent in VRay?

Hello everybody

Does someone know, how to apply a lightprobe map as a texture in cameraspace.
I’d like to achive this effect in Vray > http://norman3d.com/blog/?p=11#more-11

Thanks and cheers
Marc

There is no ready shader for this in 3ds Max, but you can write one that takes the surface normal and uses it to look up the color in the texture. This is not something that is V-Ray specific, you can do a generic 3ds Max texture.

Best regards,
Vlado

Hi Vlado

So there is no way of combining any premade elements to achive it..
Writing an own shader is probably a too complex task for me.

Thanks anyways!

cheers
Marc