Mtl 2 sided and bitmaps

Hi, when using the 2 sided node with 2 color node for front and back it works but using bitmaps it returns white not the bitmaps on render. I miss something or it’s a bug? Thanks for your support

Hi @eric_kubiak
Can you please show a screenshot of the setup or provide a scene, it’s not clear to me from your description what you mean.

Well there are a few different problems with your setup. First your two user attribute nodes(color sockets/textures) are connected into material slots. That’s (currently)not allowed in V-Ray. You need to have them connected to a V-Ray Material. The second problem is that you have your Mtl2Sided connected to the diffuse slot of a V-Ray material. In our next release we will allow directly connecting textures to material sockets the same way Cycles does. We will also disallow connecting BRDFs to texture slots(your Mtl2Sided->VRayMtl_diffuse connection) basically completely eliminating some of the potential user-error. Basically we will do type conversion whenever possible and when it’s not we will not allow the connection. In the screenshot I attached what is considered a valid setup.

Hi, thanks for your explanation