Since this question came up quite a few times, I put together a short tutorial here:
If you have any questions, please let me know.
Best regards,
Vlado
Since this question came up quite a few times, I put together a short tutorial here:
If you have any questions, please let me know.
Best regards,
Vlado
thanks a lot for this!!
edit: one question btw: what is the shrink-wrap mapping?
It’s available in 3ds Max (where I created the base object initially); in Maya it was called lollipop or something like that. It just wraps the object and pulls all the edges of the UV space in a single point at the bottom of the object, like shown in the UV view in the tutorial.
Best regards,
Vlado