i’m searching a way to mix positive and negative displacement value on same object.
I know we can only use one vraydisplacement mod by object, so i use multi/sub-object materials with 3d mappind actived and mlt selected with different texture chanel.
Why can’t we use negative value for displacement slot like bump slot ?
i tried to invert displacement map (in output slot) but my object loose his continuity…
With Mental ray, if i change 100 to -100 for displacement slot i have the result i’m searching.
I don’t think there is a way to do this with the displacement in the material; would be better to use VRayDisplacementMod with one of the multi/sub-object map plugins that are available.
Here is an example (requires the MultiIDMap2 plugin). You can of course use different textures for the positive and the negative parts. If the two textures exactly coincide at the 0 value, there is no need to use the “Keep continuity” option in VRayDisplacementMod.
The idea is that the negative and positive range is squeezed into the positive [0-1] interval; the Shift value in VRayDisplacementMod is used to stretch it back into a negative and positive portion.