Multi shader with refractive materials?

Hey guys!
I need to setup a multishader to get some gems both green and transparent (like diamond and emerald).
As you can see I have a mograph rig that is making the gems move along the spline.
I can’t change the rig setup at the moment so I have to deal with that.

Is it possible to have refractive materials in the multishader?

Cheers!

Sorry guys, I’m dumb…
I can use the multishader in the absorption slot inside clear coat