MULTI THREADING OFF in DR Spawner

HI All
since we’ve updated to Max 9, the spawner dosen’t work with multithreading
only one core of the processor on the slave machine works, please help me
i don’t understand what happen and it drives me crazy.
if anyone has a solution
thanks.

Before you submit the DR rendering, open the MaxScript (F11) listener and type

renderers.current.system_numThreads=N

where N is the number of threads you want to use. This works around the issue until we get a new build out.

Best regards,
Vlado

Thanks you’ve just save me, just another question should i repeat this script for each new scene or should it be always set.
thanks again
see you

You should do this for each scene.

Best regards,
Vlado