HI All
since we’ve updated to Max 9, the spawner dosen’t work with multithreading
only one core of the processor on the slave machine works, please help me
i don’t understand what happen and it drives me crazy.
if anyone has a solution
thanks.
Before you submit the DR rendering, open the MaxScript (F11) listener and type
renderers.current.system_numThreads=N
where N is the number of threads you want to use. This works around the issue until we get a new build out.
Best regards,
Vlado
Thanks you’ve just save me, just another question should i repeat this script for each new scene or should it be always set.
thanks again
see you
You should do this for each scene.
Best regards,
Vlado