I am trying to use a different UV set on the bump map as on the other maps
doing this with the “UV linking editor” doesn’t seem to supporterd for vray
as you can see a blinn shader gives options for the two connected materials
the vray shader only displays he bump map, and not the reflection gloss (file connected)
Hmm, the UV Linker should work just fine. Maybe you’ve come across a case where it fails. Could you share more details on the setup?
But generally, the extra attributes where you can specify a UV set name does exactly that - ignores the UV Linking and uses the set with the specified name.