The RAW one use’s vray settings to save, where the other one uses max’s settings.
Also, when setting the raw one’s path and filename, at the very bottom of that window are additional options.
Besides that, you can adjust the settings for VRay’s raw version, by checking the options in the renderelement: VRayOptionRE
nobody? seems very odd that a) saving a single exr from vfb presents exr options, b) saving vray raw exr has options, saving multichannel exr from vfb has no options, and is half the size of a “raw” exr
if you don’t tick 32bit output in the 1st instance when saving RAW, then the file should be similar size
that results in a 32bit, half float (16bits per channel) image
The fact that you cant click 32bit output in the multichannel save directly from vfb, might be done on purpose, or perhaps just an oversight from the devs. guess we’ll have to wait for them to respond to find out which
ive saved a load of images and revisions out, some via raw and some via vfb, assuming it was basically the same thing, since both save a multichannel exr. I also assumed they shared setttings in some way.
ive now been asked why some files are half the size of others, and obviously there is a risk that swapping a 32 bit file for a 16 bit one in a 32 bit comp with a rebuilt beauty pass, might produce different results, which is entirely unacceptable.
now i know (is it documented anywhere?) , i will have to avoid this option. , however i prefer to save from the vfb unless im network rendering, since the raw file save has the annoying habit (feature) of saving a huge multichannel file, even if you cancel the render 1% complete. this wastes time (sometimes minutes) and hard drive space.
i dont understand why you would purposefully limit the vfb multichannel exr export to 16 bit instead of having a tickbox, like the raw save option..? whats the logic?
We don’t have an option to force 32-bit files from the VFB; color channels will be saved as 16-bit, whereas other channels (Z-depth, world position) will be saved as 32-bit. We will see if we can add an option for this in the future.