MultiMatte/Material ID question...

hi,

I made my first mutlimatte setup and I think everything is fine.
For every material ive a perfect mask inside every renderelement.

For transparency it works perfect too.

But ive no reflections of the materials in their resulting channels.

When a bottle with a blue liquide inside is reflected in the floor…
Isnt it so, that the reflected areas must be includet in the resulting material mask?
So that i can change the blue liquid to green and the blue reflections changes too!?!?

What can I do to get this result?
(Im shure I saw that in a realy nice tutorial, but i cant find it again)

Thanks for help,
Jörg

Mattes in reflections are not implemented currently in the official builds; the feature is in the nightly builds, but does not have a GUI yet - we’ll get to that.

Best regards,
Vlado