not the latest
is this the way it is supposed to look?
is there currently any other way to obtain a clean shadow pass that one can use for some compositing, that is incorporating some cgi into a foto?
The set up may differ depending on what you want to do
Composite within C4D
CoronaLight material with Emit light off and your backplate loaded
Load this into Direct visibility override in the Environment overrides Scene environment tab in the Render Settings, and set to Frontal mapping
Load the same backplate into the Shadowcatcher in Backplate mode, set to Alpha of Always solid
Then when you render, the shadows (and reflectings, and GI light bounces from the objects) will be composited directly onto your backplate
(sorry for the sample image, didn’t have time to align the cube to look good on the backplate!)
I’m not so familiar with using this in compositing, so someone might be able to give further information
The shadowpass is the complement of the beauty pass (when added linearly to the beauty pass, it negates the shadows). This means you could subtract it from an unmodified version of your background in order to add shadows. Depending on use, you could use any material on the plane, just so long as it has shadows on it, doesn’t have to be the shadowcatcher.
Do note that the shadowpass is affected by tone mapping.
If the info here doesn’t help, could you share more specifics on what you want to achieve - e.g. compositing done directly in C4D with the end render being the result, or rendering for compositing later in another program, and is that compositing simply a matter of overlaying objects on stills, and so on. Also, some screen grabs of your scene set up and materials would be useful too!