I was wondering if is possible to assign to a polisufrace like a cube differents texture UV for every single face.
Something like a game dice. I’ve played with different setting in the UV mapping panel but I’haven’t reached a solution.
I hope someone can give a suggestion.
THX in advance
Re: Multiple faces UV Texture Mapping
The option “devided” should enable it:
http://www.rhino3d.com/4/help/Dialogs/Properties\_TextureMapping.htm
Re: Multiple faces UV Texture Mapping
Ok the option fit box and cilindrical polysurfaces.
For oder kind of object http://2.bp.blogspot.com/\_q2Suk0oIZHM/SJNNrxHtpkI/AAAAAAAABDg/ehy-hE0ALSk/s1600-h/Poliedri\_dualità\_1.jpg
like a piramid, octaedron, or icosahedron can only use the options above adapted at the similar shape.
Re: Multiple faces UV Texture Mapping
Best you use an Unwrapping tool. There is a very new one direct in Rhino v5 implemented, but I doesn’t test it, because I use Unfold 3D since a long time.
http://www.polygonal-design.fr/e\_unfold/
It full works with meshes generated by Rhino v5 (welding enabled at the OBJ export options) or MoI3D. I use MoI often, because the clean meshes. Unfold3D unwrap anything, you need to set the cuts before only.