Multiple mesh output from the render node of Particle Flow is ignored

Hi,
i´m just trying to build grass with Particle Flow (Max 2015, Daily Build from 08.03.) and it has this 5,000,000 Verts/Polys per mesh limit, you can read it here:

The upper particle limit is set to the maximum of 10000000 particles.
In the render operator of Particle View there´s an option to split the output into multiple meshes (or mesh per particle), so that PF can hadle more than 5,000,000 Verts/Polys,
but it seems that corona is ignoring these settings, and does not render beyond this limit.
Grass_PF.max (288 KB)

I noticed similar scenes with pflow where particles are ignored. Usually i skip back to vray due to deadlines but I’d love to see this fixed doh.

Will be fixed in Corona 1.01. It will be available soonder experimantally in daily builds.