Hi Please brink an option back where multiple PHX sources can pick the same mesh. Sometimes we have a mesh with different polygon id emitting different stuff so we use many phx sources and the same mesh.. But new version does not allow it anymore Thank you
Hey,
We removed this for a reason - it creates ambiguities when multiple sources in multiple modes use the same geometry. As a result, the way your simulation behaves starts to depend on the order you created your sources in the scene. For now you should break your emitter apart into separate ones, or use texture masks or vertex color to get different emission for different surfaces. I will think about alternatives, but connecting multiple sources to the same object is most likely not coming back.
Cheers!
Thank you for explaining!
Sorry for the bad news though. I hope we can find more elegant solutions to this ![]()