Multiple textures with one Image File

Hello,
I have a bunch of textures that need to be randomly picked and used in shader. I know about Multi Texture, and I can set desired amount of textures and load them manually, each texture with separate Image file node, but it not very handy when we talk about a lot of textures, there is any chance to load them with single Image file, for example with UDIM naming, and somehow randomly to be picked by random ID in Multi ID texture? Working in Solaris

Hello,

That depends on how you’d like to approach things - you can set the random seed at the SOP level and use it in the shading graph as a string attribute in the file path (example attached below) - this is the option that uses a single Image File VOP.

The other option is to use the random VOP to drive the Multi ID texture - buy as you’ve stated, this would require a separate Image File VOP for each unique texture file path.

Best regards!
forum_1244221.zip (252 KB)

many thanks! it’s will work this way