Not sure if it will work, but maybe worth trying… select the texture placement node of your textures one by one, add the extra “2D placement options” V-Ray attributes to then and specify the name of the UV set that you want the texture to use.
your tire checked uvs have no uvs in the model so its blank. If I connect checker to diffuse Uv it renders on that uv set while side wall renders on the wall uv set fine.