Hi i have a exterior animation scene with multiscatter tree, i don’t why light cache is a taking age to calculate, any idea?
i am using max 2016 + vray Adv 3.40.01
Hi i have a exterior animation scene with multiscatter tree, i don’t why light cache is a taking age to calculate, any idea?
i am using max 2016 + vray Adv 3.40.01
I forgot to put my scene polygon in here, the polygon amount is: 66,118,670, verts: 69,147,429
the guys from multiscatter suggests using bf+bf
hi,
it might be a weird material try vraysceneconverter ?
or maybe the model is just slightly damaged, try a different tree and see if it`s any better ?
also depends how much memory you have.
BF+BF is kill for animation rendering
I have right click + and do the vraysceneconverter, but no change..
i will try new tree and see how is the result…
i got 32GB RAM here…my pc spec is Intel(R) Xeon(R) CPU E5-1660 v4 @ 3.2GHz, graphic card is Nvidia GeForce CTX 1070
I try my scene with max 2014 and max 2017, it work ok…only max 2016 got light cache problem, any idea please?
ok, i have try make a new multiscatter and add back the old proxy tree, still the same..
i have use the old multiscatter and add new proxy tree, still the same..
i have try merge everything to a new blank 3ds max, still the same…
any solution for this?
hi,
you could try posting your scene and see if anyone else has the same issue or send it to vray support ? i don`t think anyone uses 3.40.01 any more though so it might not be a fair test ? i have 3.40.03 on 2016 and 3.60.02 on 2018 for testing/playing. i`m holding out for a few more fixes before upgrading the workstations though.
Ok, i will ask my admin permission to send the problem file to vray.
and i just install vray 3.60.03 today and uninstall it because of rendering problem ![]()
When you are sending us the scene please make sure to mention this thread. Also what sort of problems did you get with the 3.60.03 build?
About the vray 3.60.03, Alexander Kazandzhiev find out there is a BlackStorm.dlr installer in the problem pc, he ask me to remove the file. i will do it tomorrow when i get back to work.
bytheway, i got a saving question here, i use Vray denoiser, in the end of the render, which one should i save, the vray denoise or the effect result?
This will be up to you to decide. The effect result will include all effects like denoiser and lens effects (if used) plus the RGB. Where the VRayDenoiser channel will store the Denoiser and RGB alone.
i cannot archive he file, it said got too much of duplicated bitmap, any other way to archive the max file?
“The archiving tool will not process the scene due to the duplicate file references found in each unique material.” this is from Autodesk site. You don’t have to archive the max scene just uploaded as it is. Make sure to create a folder and let us know its name.
Here is the link to download the problem file:https://drive.google.com/file/d/0B3EwHvMNVbt9Z0xWY2lIZVFyOGc/view?usp=sharing
Hi any news or solution?
I can’t manage to reproduce the issue with that scene. Maybe I’ll need the assets as well. Have you tried rendering with override material? Does the issue persist then?
Yes, i have tried render with override material, and it is slow also
what should i do for your further investigation?