Hey guys, i wanted to share a few images i did of this project, i loved the way a deconstructed white mass merge with the buildings surrounding. (Non commisioned project)
All the set of images are in my Instagram profile Dyrk Studio.
I really like the lighting, especially in the first image. I’ve noticed you’ve used it in your past projects too, and it really has a great contrast and white balance to give off this photographic look. Mind sharing more details about the lighting?
Hi!
I’m not sure how to explain it properly: the images look very beautiful when viewed as a whole, the light and the various materials have a very good overall impact, but when I zoom in, there are artifacts everywhere, strange things and watercolor-like effects, such as on the road in the background. I can’t figure out what causes this; I wonder if you’re using AI to upscale from very, very small base renders, that’s the only explanation I can think of. Do you happen to have the clay renders?
Yeah, there´s a lot of things going on. But i really don´t care at this phase because these are sketches, rough and quick. So, it doesn´t matter at this point. Hope these answer you doubts.
Got it, thanks! That makes sense, the overall atmosphere is strong and I guess that’s exactly what counts at this stage. The overall look is definitely strong. It would be interesting to know a bit more about your workflow, if you feel like sharing I imagine you’re testing a solid process with Stable Diffusion or similar, given the consistency and the way all the images share the same definition and mood
Yeah i probably wouldn’t want to do that but if it helps, in every project i do, be sure almost everything is 3D, 98% i would say. Specially vegetation. Have a great day
Ok, thanks for clarifying. Of course, what usually makes these forums valuable is when people share not only results but also a bit of process, that’s often where we all learn the most. But I respect your point of view
The aim of this forums are to share knowledge, this way it will push everyone to achieve greater heights in image making. In order to just receive validation for a nice work there is this wonderful app called Instagram.
Mattia, I will try to answer your question. This image format is specifically designed to ‘‘go viral’’ in instragram thus the low resolution in many parts of it. This style rarely goes through clients unless you are Mir.
As Dyrk says most of it is 3D with some AI passes.
-Vegetation: with 90% of Maxtree libraries and 10% Evermotion you can achieve trully realistic results for middle/background. You can even use them for foreground if you find the right models and camera/lighting with some AI passes I will later write down. Apart from this you need to understand lighting very well. Best way to test is going to Mir.no webpage and analizing what parts of their images are 3d and what parts are matte painting and to check how light behaves on vegetation depending on angle and time of the day.
-High Contrast: This realistic style is mostly achieved with the high contrast postproduction. dont be afraid to push up those blacks from the shadows. A good way to learn how far you can go is again by getting good references and in PS with 2 analysis filters. (grey solid color with color/Luminosity blend mode to see levels of highlights and shadows and overall color graduation and selective color to check for saturation (see tutorials in youtube)). In Max you can do it many ways. Most realistic one is with a high contrast noon clear sky HDRI. You can get them in many places f.e PolyHaven. Lower Exposure and reduce Highlight compression till you get the desired effect.
-AI Pass. Magnific AI is a paid website that upscales images with quite nice quality. it adds realistic imperfections and turns 3d vegetation/people into real cutouts. Mosty the ones in the foreground. Im guessing there are many other options for AI but this works quite well and is quite cheap.
-Materials: Truly real materials do require a lot of work with many composites of grunge layers with corona curvature, corona AO and corona distance + mapping randomizer etc in bump glosiness etc.. Although the AI pass does a nice work even if the materail is trully simple and it saves so much time it doesnt have so much control. So I would recommend checking Adan Martin or Jonas Noel yotube tutorials to learn about complex material creation.
-You should try adding background buildings etc in Max as simple planes with screenshots of buildings or site pictures and then after rendering and going through Magnific you will see that many times it does solve it quite well, at least for this Instragram format. For high resolution images with proper detail it requires quite a lot more of work.
Hopefully this helps you with your question on the workflow for this type of images and it gives you some path to explore videos or tutorials.
i do trulu agree with Renderguymm5, although most of what makes every artist unique in your style is their secret sauce, if validation is what’s behind posting, then (Instagram, CGArchitect, CGawards) are the platforms to go for.
i would understand your frustration, Mattia, and I think I got just the course for you, it’s mainly on compositing and post production
I’ve seen very similar results from Dyrk, and I do agree it’s for booming virality, but pretty good for concepting and drafting for clients since it’s a pretty fast-paced workflow. You can check out that workshop and following Wellington Freire Franzão
you can find him on instagram or behance and he does provide some kind of 1 on 1 and some insight into the creation process of his images.
Hi, I really appreciate the effort and the time you’ve taken to explain the fundamentals of creating a good render, I’m sure it will be very useful to many people. That said, these are concepts I’m already quite familiar with, as I’ve been using Corona professionally for about ten years now.
What caught my attention in those images was mainly the heavy use of AI starting from very low-resolution bases. In fact, some of the specific examples I had pointed out seem to have been removed from the post.
Just to clarify, my intention wasn’t to ask about basic rendering techniques, my level is not that of a beginner. You can get an idea of my work here: www.mattiapenazziarchitect.com