Why bench with RC3 still when there’s 1.5 and SP1 already?
Also the bench scene seems a bit limited as in WHAT it contains. Like no glossies, no caustics, no reflection, no refraction no fogged objects etc etc etc.
Oh, yes, becouse it’s a old bench. I made this bench in march 2007 (You can see the date on the italian thread) .
And in the march 2007 the Dual Xeon QuadCore was very expensive.
This bench is only for workstation’s bench purpose. For see only the rendertime (overclocking, speed test etc..) . Not for see the VRay’s featueres.
Sorry, didnt notice that it’s so old. Still a bench scene should contain as many aspects as possible. For example some things arent effective on many cores as they are not good to be calced paralellised. So for real workd values a broad variety of features works better imho.
Oh, yes, much better with caustics, glossy, motion blur etc… but… sorry this is a my little free simply scene, only for testing CPU and rendertime in different CPU configuration (single machine and DR process)
In our site there are 32 page, so, perhaps you could interest to joint, or simply try it here.
I think what Thorsten is saying is that a benchmark scene should include many different rendering aspects (glossys, DOF, MB, SSS, reflections, refractions, AA etc)so as to truly give a rounded, thorough, accurate and balanced test.
Mmm… yes and not… I don’t understand: what it means “accurate and balanced test”? if i have a lot of glossy refraction, SSS, MB etc… (in this scene i have DOF, bump, detailed textures, Areashadows, Adaptive AA, not so “light” scene…), the test is more correct?
This is the purpose= CPU rendertime. If I have more glossy reflection, ore Motion blur, i think that the Bench give me the same result. Much time, yes, but alwais correct.