Hello everyone! Just sorry for my english =)
Recently joined the Corona-great program. Thank you very much, and the success of its creator. I will try and share the results here
I would be grateful if you write criticism-_-
nice render..I’m completely new to corona..so no crits from me yet ![]()
Thank you very much! Now I will try =) and upload a “clean” rendering and post-processing
One moment Ravalanche … On opacity MAP I did not use any cards installed on the … map translucency. So I change the filter on the translucency to none instead of pyramidal?
Should this be done in Corona as well ? All my Vray leaves are set-up that way but I haven’t found big performance difference in Corona and I quite like the filtered look, esp. in Firs.
Edit: Just saw Cecofuli’s tests, well interesting. Seems like it is indeed faster as well. Oddly I haven’t experienced it. Will take some time until I get to nature again..
Yes. It can be said that the leaves are made geometry. Who am submitting changes on items 1 and 2 and will upload here renders. thank you
Here is the second rendering (also without post processing), in which I:
Render time: 2 hours
Passes:48
Resolution: 2200h2200 pixels. Jpeg
My observations:
questions:
Thank you very much!
Hybrid glass mode means glass will use transparent shadows instead of caustics. It is very confusing term and hopefully it will be renamed soon. It is feature similar to affect shadows checkbox in VrayMTL. In this particular case, there would be almost no difference between caustics and transparent shadows for glass windows, but transparent shadows are a LOT faster than tracing caustics.
HDcache is interpolated GI method that is very fast with little loss of accuracy. Similar to Light Cache in Vray in some ways. Path Tracing is brute force GI solution. So having path tracing set for both primary and secondary GI means complete GI solution will be computed using brute force.
Having primary GI set to Path Tracing and secondary to HDCache means only primary bounce will be brute forced, and interpolated GI will be used for all secondary bounces. That will speed things up a lot, especially for interiors.
Thank you very much Ravalanche.! I get it. I will try to implement these moments s renderings of their future. I really noticed the difference. You and a team of developers CORONA - well done! Good luck to you, I am glad that I have the opportunity to participate in this and try this renderer =)
Now I will share my observations and renders of the developers and alpha testers here.I would like to wish all of you success!
hi, check this first: Chaos Corona - Global Site
hi, check this first: Chaos Corona - Global Site
Thank you, Keymaster. It is now established