VRay Fur rules! Thanks Vlado!
Cheers,
Metin
VRay Fur rules! Thanks Vlado!
Cheers,
Metin
ah haha.. damn cute. If it weren’t the weekend, Id prolly try out the latest build. Ive never had good luck authorizing vray on the weekend.
Thanks. If you’ve got access to the latest VRay build, it’s definitely worth installing and trying out.
Cheers,
Metin
I do, but ive never gotten an auth request answered on the weekend.
damn nice metin!
I need a teddy bear just like that one (w/out the kid in it
)
hope the main release will come out soon
:? ![]()
paul.
Thanks, but if I sew the bear to a closed-mouth state, the kid will suffocate, so I’m sorry, but I can’t help you. Have mercy. ![]()
:lol: :lol: :lol: :lol: :lol:
![]()
paul.
Oh noooo that teddy ate his kid :shock: :!:
Cool image
One thing I notice though is the rim of skin just inside the fur.
--Jon
Thanks Jon,
You’re totally right about the rim of skin. It was kind of hard to avoid that because the mesh is modeled in one piece (except the eyes, eyelids etc.) and after the MeshSmooth the first continuous poly loop to form a looping edge for the fur part is outside the rim. That’s one of the reasons I asked Vlado to include a vertex color channel option to indicate where the fur must start/stop.
But if you think of the final goal for this model: a toy design, the rim might as well be necessary after all.
Speaking of toy design: if anyone over here happens to know anyone that’s inside that business I’d love to know! Thanks very much in advance!
Cheers,
Metin
Maybe a chamfer around that edge would tuck it away just enough :?:
Would it be real fur on the physical version of this toy or rubber like fur? If it’s real fur then maybe splitting the mesh would be a better solution because of the two materials used in manufacturing.
--Jon
Good point. I wanted to have another look at the model anyway, so I’ll check out what I can do.
Thanks ‘n’ cheers,
Metin
Ok, it’s fixed now. The rim of skin has been removed.
Cheerio,
M7
8)
Looks good ![]()
--Jon
Thanks! ![]()
Cheers,
M7