this is my first attempt in figuring out interiors. the problem i have is when i put a glass window, the skylight gets blocked off. how do u solve that. secondly, pls do tell me all thats wrong in the images. thanks for the critiques and help - in advance!! the images are in the following link.
i reduced the reflections in the floor and the skylight spinner to 4 , the results are slightly better - but there are too many dark areas & the environment map is washed out. can u help me out here? thanks
do you have affect shadows turned on for yourglass. its strange people keep saying they have problems with GI going through glass. All i do for my glass is make it black diffuse. aaaallllmost white for refraction, white on reflection with falloff and turn on affect shadows. voila. thats what i do for windows
You might want to also include a directional light for the sun? If the sun isn’t on that side of the building then you may want some interior lighting to help.
It’s hard to tell what is going on with the back of that chair. Looks almost as if it’s a translucent plastic…
i havent done this test in quite a while but ill try it again now. i remember i remember when we were beta testing vray that i tested GI passing through glass and it worked fine back then
I must be missing something here, but I wonder why don’t you hide the windows, render the image with adaptive AA set to -4,-4, then save the IMap, unhide the windows, and reuse the saved IMap for raytracing (with higher AA rates of course)?
Unless you’re using basic or free versions this should work fine and should be faster.