Hiya guys,
Here are some of my latest V-Ray rendered images for different assignments / employers:
The bright magenta color is not my choice, but it is the corporate color of T-Mobile, so I couldn’t escape the color. ![]()
Cheerio,
Metin
Hiya guys,
Here are some of my latest V-Ray rendered images for different assignments / employers:
The bright magenta color is not my choice, but it is the corporate color of T-Mobile, so I couldn’t escape the color. ![]()
Cheerio,
Metin
Quite nice ![]()
What was the render time of the ice? about a million years I imagine.
Is this the Maxwell forum? Am I confused? It wouldn’t be the first time. :lol:
Thread hijack warning…
Old project of mine, used in production a while back.
30 seconds with fixed AA 1 (no AA) on an athlon 2Ghz 1g ram.
I can share the scene for the willing: raytrace material rendered with VRay.
Lele
:shock: 30seconds hey… thats pretty sweet.
Share it up
Thanks ![]()
Will have a tinker
Nice share studioDIM. Thanks ![]()
Oh yah…nice renders metin !
Many thanks! And the thread hijack is no problemo Lele. It’s nice to see your ice cube and the render time is amazing. Did you add some anti-aliasing afterwards for the project, in Photoshop or After Effects?
DaForce, the render time of my cube was relatively ok, as I’ve also managed to create an animation with it:
http://www.sevensheaven.nl/imagedetails/animatie/web/smeltendijsblok/
I don’t know exactly what the render time per frame was, but in a resolution of 400 x 300 pixels I guess it was not more than 20 minutes per frame.
Frances, you’re flattering me!
After working with Maxwell for a while I have really rediscovered V-Ray, and with the right settings (approaching Vlado’s universal settings, but with some optimizations) you can achieve impressive realism with our good old V-Ray.
Nice work Metin…
Maarten (Sevensheaven fanclub) hahaha
Aye, goes to three minutes with 1/4 adaptive qmc, around 1 minute with Adaptive Subdivs -1/2, .25 clr threshold, and object outline.
Not being animated in CG (was done with flame later on) i didn’t need a hell of a lot of precision.
It’s derived from a very old tutorial on making ice with scanline, so it’s no apple falling from my tree. i just optimised the shader to be a tad quicker with vray.
Btw, really nice job on the packaging: very very “tactile” feel to it.
Lele
Muchos gracias Maarten and Lele! I’m entering the weekend with a contented smile thanks to you guys. ![]()