Hello, it seems the native c4d terrain mask shader did work as expected in older v-ray versions, but I can’t get this to work in V-Ray 6. This feature would be awesome to have working again!
See video with this working here:
Also see my attached screenshot where I can somewhat emulate this using a VRayLayered > masked with VRayFalloff (Distance Blend) > VRayFalloff (Perpendicular) x2. But it leaves some snow on unwanted areas, and no real slope control.
Hello @viktor_angelov Thanks, yes I know I have studied this list of supported features many times. My question is why was it supported on earlier V-Rays versions, but not anymore?
Please, keep in mind that others developed and supported the earliest versions of V-Ray for Cinema 4D. When we took over we re-wrote V-Ray 5 completely. V-Ray 3.5 had features that has been deprecated from V-Ray 5.
It is not expected that everything has been converted as a lot has been changed or replaced.
We have an upcoming project that will have a bigger amount of enviroment work required. The vray falloff shader is ok, but since the remap node is sill not working properly it is a pain to get exact results from it.
The terrain shader (among others) would be a really useful addition to vray. Even if it only works with the c4d bake shader. A bunch of these effects shaders have been unsupported since vray 5. There are some that are totally deprecated because of v-rays built in shaders but here are a few that are really useful and now the only workflow is to bake these shaders as images or image sequences and somehow try to recreate it in v-ray. If you want to animate the terrain mask for example you have to bake out an animated sequence and then import it back in.
IMHO there are a few shaders that are still needed. Not in any order i listed them below.
The fidelity of a native (even baked) Terrain mask ++ c4d shaders would be much better and faster to use. I have tried messing around with rendering out maps as you mention @akos_kiss but the results are not as good, and sometimes even impossible to get right. So yes it would be amazing to have these “native” in V-Ray 8)