Hello everybody ,
Hope I will find a solution here in corona forum .
I’m doing a project and it’s almost impossible to achieve this type of rendering with this lighting and material of the metal ,if there is anybody ghat can advice me what to do I would be happy,if needed I will send the 3d scene.
Here is the render that I want to achieve : (attachment)
First you need a nice anodized map or one created by procedural means but a bit it’s more complicated. Then you could play with imperfections on a round edge bump shader, along with anisotropy for your reflections. It’s not so hard to achieve this, and do even better frankly.
Still I don’t get the results as the image attached .
I’m interested to get the oiled metal shining with small bump lines .
Is there anybody that can help me on this with the scene render on it ?