# Need help animating

**URL:** <https://forums.chaos.com/t/need-help-animating/54915>\
**Category:** Off-topic\
**Created:** [August 12, 2015, 7:07pm UTC](https://forums.chaos.com/t/need-help-animating/54915 "2015-08-12T19:07:31Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Syclone1](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/syclone1/32/6794_2.png) [@Syclone1](https://forums.chaos.com/u/Syclone1)\
**Post date:** [August 12, 2015, 8:12pm UTC](https://forums.chaos.com/t/need-help-animating/54915/5 "2015-08-12T20:12:00Z")

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> [@importing vray material from max in maya](https://forums.chaos.com/t/importing-vray-material-from-max-in-maya/48150/11):
>
> If you add a “normalize spline” modifier to the spline it should clear up any stretching. The curve points on the spline then get animated half as much as the anchor object. It doesn’t really matter then where the spline ends, only where it begins. I made a quick scene if it helps.

Cool beans thanks much Ill check it out 🙂

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