Hi guys,
I need to make a wall of tiles with the material as shown in the attached pic.
I modeled a brick, but I have no idea how to create the effect of the material where it fades near the edges of the model. I think I should use vertex maps ?? but I’ve never used it before…If someone can help in pointing me how to start doing this it will be great.
I tried to set up a material with the distance shader but I can’t figure out how you did this. The distance shader can’t get vertex maps, so how did you do it ? can you please share a screenshot of the distance shader properties ?
It works in a simiar way to C4Ds native proximal shader. You use another object, spline or whatever to drive the mask. There were some examples posted somewhere on the Corona site - but I can’t quite remember where.
In this case I split the polys off from the beveled area and used them to drive the distance (as a mask in the layered shader).
I deleted the file as it was a 2 minute example only, so I can’t share it I’m afraid.