Need help with max bones!!!

Oh, guys. You can’t even imagine my confusion :frowning: Urgently need to make kinda rope. Well, the headphones cable. Left start vertex must follow dummy object, while right end vertex must be locked in one position.
I tried bones system, applied physique modifier to already sweeped spline, selected the bones and started to guess how to use IK with 'em.

After several hours of reading max manual, came to shite, as I can’t make the first bone to follow dummy object. When I select “bind” from IK Hierarchy menu to link one bone to dummy - nothin’ happens :frowning: Even if I press “apply IK”. But I urgently need to make that damn rope. Reactor makes pretty nice results, but I don’t know how to link three splines together in one rope :frowning:

Even used hands.dll, to manually edit the bones, but that’s a pain in arse, when you need to make 14 shots (25 frames each) till the end of monday :frowning:

Plz help, if anyone is familiar with bones :slight_smile:
Max9 file and .fbx, in case some of ya still using max8

http://rapidshare.com/files/23873980/Max.rar.html
or
http://www.MegaShare.com/141345

No max 9 here so can’t have a look but this thread on cgtalk may help - it’s actually using the flex modifier to do it instead of dynamics and works well.
http://forums.cgsociety.org/showthread.php?f=6&t=323316&page=1&pp=20&highlight=flex+springs - http://paulneale.com/temp/flexBones01.mov

Hm. Interesting :slight_smile:

P.S. Surely you can help, even without max9. Max8 has .fbx import :wink:

just use simcloth, its what i did for cables

Hm. But where to find simcloth for max9 x64 ? Or I can use cloth from max :slight_smile: Will try. Thx :wink: