Hi, i’m newbie…and couldn’t find any answer when looked through all the forum.
How do I adjust correct directions of a texture (wood) in object with perpendicular planes? Its a solid object.
Thanks for answer!
As a quick workaround (whilst you procrastinate and put off learning UV unwrapping because it doesn’t seem that important yet…) I sometimes do the following:
- Make sure your object is an editable poly, or apply an edit poly modifier
- Select the sub-object element for the part you want to edit
- Rotate around the axis relevant to the wood grain you need to change
- Leave sub-object mode and rotate at object level back to the original position
This will effectively alter the objects UVW coordinates, I use this process a lot when I have a triplanar wood material instanced across multiple objects, I find it quicker than unwrapping everything.
Hold up, does the Triplanar map read local axis/UVW direction of sub-objects? This would be a lifesaver!
