Network render fly through animation with moving objcets, what methods setting should I use to get flicker free movie?

Hi,

Need to render a long flythrough animation with moving objects and since it is long I want to network render it on all of the machines that I have at hand.

I am confused about what medthod/setting I should use. I did a flythrough of a subeay train 8 year ago and the I used Irradiance map Mulitframe Incremental as a precalculation (without rendering final frame) and then I used that file at the time for network rendering. Is this still the method to use or?
What about the secondary?

Roger,

last couple we’ve done inhouse have been simply BF+LC, pretty much the same method we now use for stills, but lower resolution and a bit more noise. Its slower, but so much less of a pain than all that pre-calc stuff in the past to avoid ghosting and errors from moving objects.