I have asked a related question before, but I wanted some more clarification for myself and my IT support.
We are currently building up a network rendering farm consisting of older dual-proc workstations as well as new workstations and render nodes that are dual dual-core opterons. We are considering installing Win XP 64 on the new machines. The old machines obviously will remain 32 bit.
The question is, does anyone have this kind of mixed setup, and how does it perform, particularly in relation to Max, Vray, and Backburner? Also, if a max file was created on a 64 bit system, can it be edited on an old 32 bit workstation?
We have a mixed farm, 22 xp64 boxes and about 40 xp & win2k boxes. No problems rendering in the mixed environment. Files created on 64 bit workstations open fine on the 32 bit boxes and visa versa.
Only issue we have run into is a few files with old nurbs surfaces would not open on the 64 bit boxes. These objects we created as far back as max 3-4 so I don’t know if nurbs objects created in 5-6 would be an issue too. Interestingly nurbs objects created in Max 7 on a 32 bit box open fine on the 64 bit boxes…
Can 3dsmax 7 or 8 with VRAY use more than 3Gb per process assigned to it with XP64? We are considering assembling a 64 bit machine with 3 or 4 GB RAM and windows 64 bit. Will this system benefit from the total amount of ram in spite of having a 32 bit max version? In other words, a 32 bit app -3dsmax- running on 64 bit windows will benefit from 4 Gb of RAM? Or is it limited somehow by the the inner 32bit nature?
Well, we have our new machine with windows 64bit and 4Gb RAM. We are testing it using backburner with a full loaded scene with several xRef scenes. It uses 3.6 Gb of ram when dynamic memory limited to 2500 is used and CRASHES when static memory is ON. We don´t seem to be able to go beyond 4Gb with this machine, no matter how heavy the scene is. We think windows starts using virtual memory before running out of physical RAM. Any experience about using max for netrendering on windows Xp 64?
well. its because your out of ram. time to put into effect all your ram saving tricks. you would never have made it that high up on normal xp. once max releases 64bit version then things will really change. wheee cant wait
In fact it wasn´t a real scene. Actually we tried to make it crash
But i´m personally dissapointed. With 2Gb of physical ram, windows reached 3.2 Gb before max crash. With 4 GB of ram, vray crashes at 3.8. It isnt what i was expecting, but maybe a 5.X Gb limit…
I see we will have to wait, but i really thought this was THE time. We´ve been waiting for so loooooong…