Nevada - Full CGI

Hi guys, introducing a new full-CGI project set in the Nevada desert (USA).
Mountains and terrains were modeled in WorldCreator 24 starting from realworld heightmaps, then edited with erosion simulation processes. Assets and textures come from Quixel Megascan.
This project also sees the integration of AI (Stable Diffusion/Automatic1111/ControlNet) into the workflow which allowed the addition of details to the background.
Rendering in 3dsmax+Corona
Full project at https://www.behance.net/gallery/197643839/Nevada-Full-CGI-Set
Software: 3dsmax+Corona/WorldCreator24/Stable Diffusion
Textures: Quixel Megascan/WorldCreator24


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Tasty stuff indeed! BTW the link to Behance doesn’t work, looks like the truncated part (with the ‘…’) is in the link and not just in the display text.

Thank you Tom, link updated.

TY for updating the link! Now I’ve been able to head there and hit the old “Appreciate” button :smiley: Lovely work!