I’m trying to get the new caustics working on a current project swimming pool scene but I just get tons of fire flies.
The water is a solid object with a large noise displacement map, IOR 1.33 for both. The water object is bigger than the container would that be an issue? If so how would I manage that with displacement also being on?
The example on the blog looks amazing with the caustics in the pool and wall but cant seem to get anything like that.
I did try a new test scene with just a glass, plane and light but still cant seem to get it.
Material Editor - Caustics (slow) - on
Render setup - Caustics solver - enabled
I was wondering if the swimming pool scene was available somewhere on the site so I can see where I’ve gone wrong?
I cant upload the scene I was having trouble with as it’s a live project but through trial and error I realised the sun angle didn’t lend itself to the caustics I was looking for + not waiting long enough.
Honestly, I’ve tried it with a water plane, then solid geometry and… I’m just seeing a bunch of fireflies that don’t converge into what should look like caustics. Not sure what I’m doing wrong. Maybe my random test HDRi doesn’t suit the need.
HDRIs are not a great way to get caustics - far better to have them come from a light source (e.g. a Corona sun). Maybe try that and see if it makes a difference? (You can disable caustics from the environment, usually those are going to be much harder to calculate than caustics from a light source).