I had overlooked this thread, and made a new one describing exactly this issue, and the fact that cloners only “see” object scale=1, so when cloning Cosmos proxys, everything is 10x too small
(link to my thread: [https://forum.corona-renderer.com/ Cosmos assets object scale ](https://forum.corona-renderer.com/ Cosmos assets object scale )
A separate issue, which I thought could be a workaround, is when making Cosmos proxys editable they seem to lose the correct material assigments (there are no polygon selections… is that as expected?