Hi guys,
Long time no talk.. / image uploading..
Here’s a low rez image of my most recent project:
enjoy
A big thanks goes out to Goncalo & Joao and Eric for the travertino texture, thanks guys!
greetz,
Leon
Hi guys,
Long time no talk.. / image uploading..
Here’s a low rez image of my most recent project:
enjoy
A big thanks goes out to Goncalo & Joao and Eric for the travertino texture, thanks guys!
greetz,
Leon
nice lighting Leon, how many light did u use?
what happen with ur old account?
Very nice image as allways Leon ![]()
Glad you like the map hehe
Gonçalo
hiya,
It’s a very simple light setup: skylight & 21 target spots.
This is the company account..
gr,
Leon
Hi Goncalo,
I can remember I send you a messy model and lots of my maps for the barcelona pavilion.. couldn’t you use any them??, where they that bad… ![]()
greetz,
Leon
I was trying to add the original maps for each stone ![]()
I can understand!, you guys did a great job!
And I agree with you if you say: if we do it, we do it right!, that’'s the only way!
Leon
Great work as always
Great work as always Leon
But I must say that this image make me think to the problem that I get always with interiors rendering I’m talking about the shadows between columns and the ceiling this is a little thing that I hate of Vray (unique thing that I hate) in indirect lighting!!!
How to solve this ??
I hope to start a long series of answers to this kind of problem!!
Someone detachs the columns a little, but I’m interested to the solutions with parameters settings , someone use the secondary bounce subdivision (Goncalo, Dejavu) the nrm/clr thresh, how how how to get better result in this area??? :roll: :roll:
bye and thanks in advance to all
![]()
excuse my bad english
noone reply to the previous msg
noone reply to the previous msg
![]()
thanks however
I dont know any rule besides having high presets and increasing hemsph. subdivisions… to get a very nice and detailed GI
Gonçalo