new office entrance

Hi guys,
Long time no talk.. / image uploading..

Here’s a low rez image of my most recent project:

enjoy
A big thanks goes out to Goncalo & Joao and Eric for the travertino texture, thanks guys!

greetz,
Leon

nice lighting Leon, how many light did u use?
what happen with ur old account?

Very nice image as allways Leon :wink:

Glad you like the map hehe

Gonçalo

hiya,

It’s a very simple light setup: skylight & 21 target spots.
This is the company account..

gr,
Leon

Hi Goncalo,

I can remember I send you a messy model and lots of my maps for the barcelona pavilion.. couldn’t you use any them??, where they that bad… :wink:

greetz,
Leon

I was trying to add the original maps for each stone :sweat_smile:

I can understand!, you guys did a great job!
And I agree with you if you say: if we do it, we do it right!, that’'s the only way!

Leon

Great work as always

Great work as always Leon

But I must say that this image make me think to the problem that I get always with interiors rendering I’m talking about the shadows between columns and the ceiling this is a little thing that I hate of Vray (unique thing that I hate) in indirect lighting!!!

How to solve this ??

I hope to start a long series of answers to this kind of problem!!

Someone detachs the columns a little, but I’m interested to the solutions with parameters settings , someone use the secondary bounce subdivision (Goncalo, Dejavu) the nrm/clr thresh, how how how to get better result in this area??? :roll: :roll:

bye and thanks in advance to all :wink: :wink:

excuse my bad english

noone reply to the previous msg

noone reply to the previous msg
:frowning: :frowning: :frowning:

thanks however

I dont know any rule besides having high presets and increasing hemsph. subdivisions… to get a very nice and detailed GI

Gonçalo