new on phoenix, need help on setup

Hi,
I kindly has for help on how to setup a simulation on this water playground. I´m attaching the file.

http://bit.ly/2UDKwlB

thank for any help given



Hey,

Can you tell us what issues are you having?

Basically everything. I´m need some guidance on how to approach this simulation.
I started with one emitter and it worked fine, but when I put all the emitters, the simulation went wrong.

Can you show us the results you’re getting?

Okay, let’s start with your scene and see how to improve it. Can you show us your settings and what went wrong?

Hey,

Make sure to use the latest 3.13 builds from the site, the other thing to check is if your geometry is clean (it has no open edges or strange vertices) - you can use the STL check modifier to check this.

Is the problem only at render time or you can see the liquid exploding in the simulation as well?