Just to make sure
Ok.. sometimes I feel like when people just say “all you have to do is this”, that it’s like seeing one of those tutorials where step number nine still looks like a childs crayon artwork but then step 10 is the finished beautiful masterpiece and you are left wondering what are the 870 missing steps between step 9 and 10?
lol.
Ok.. let me make sure I understand this:
For a static scene with just a moving camera and not using LC for glossy rays:
1) You are just rendering a single frame (frame 0, or whatever frame the camera starts it’s movement on)
2) Check “Don’t render final image”
3) Check “Use camera path” for the irradiance map.
4) Set the irradiance map mode to “single frame”
5) Check “auto save” for the irradiance map and give it a file name and location
6) For the light cache select mode “Single frame”
7) Check on “use camera path” for the light cache
8 ) Hit render at which time the LC is rendered and the IRR map is rendered and saved, which results in just ONE single .vrmap file.
9) Turn off LC
10) Set the mode of the IRR map to “From file” and select the file you just calculated.
11) Turn off “don’t render final image”
12) Select the range of frames of the camera and set to save the files (of course)
13) Render the series of frames.
Am I missing anything or doing anything wrong?
Then is this any different if there are moving objects in the scene?