New Portfolio CGi's - Hudson Valley House

Decided to work on some new CGi’s for my portfolio. I found the Hudson Valley House photographs online and decided to try and replicate it.
More images coming but thought i would add these as a start.

All lit by Peter Guthrie HDRi only

Feedback appreciated



looks awesome, did you do much post work on it?

Very nicely done! I love the pillow close-ups.

@francomanko everything was straight out of the vfb slight exposure adjust , highlight burn reduction, contrast boost - slight s-curve and a LUT.
Being honest render times were a nightmare to get a clean image

Nice work!
I liked that little glow on the highlight

what sort of rendertimes were you getting then?

For me, on interiors, two hours is what I am seeing for something clean enough and that is using the denoiser. It’s clean earlier, buy too much loss in detail.

You might laugh and I am currently trying work out what made the render times so huge but the sofa scene took for a 4K image 20hrs progressive noise threshold 0.003 / dof etc on an i7 4930 so not the most powerful
in the end I just left it to render so I could work out what was making it so crazy - I think a lot of the issue was the net curtain which has refraction with a fabric map and the light coming through produces a shadow all over the internal
Once I’ve had time to look into it I’ll repost

out of interest, what are the render times using bucket rendering?

@hoppergrass i haven’t tried bucket rendering but I will take a look once I have time

.003 noise threshold is extremely low. Does the denoiser help at all at that point? Beautiful images, by the way.

Preferred to stay away from denoiser for this one as I sometimes feel it takes away some details and becomes a little overly clean

Yowza! Those are 1990 render times. If you would like I can see how long it would take on my machine. Single machine with 72 cores and 128GB RAM.

@glorybound haha sort of - yes my machine is def needing an upgrade. Only 12 cores and 64gb ram is 1990’s. Although its done me proud.

Well a re-import into a clean scene has cleared all the long render times up so no idea what was going on there. 1.5 hours @ 4k on a single rebus machine - using 0.009 noise threshold and denoiser custom 0.7