i’m trying to use this new render elements, but the VRay_illuminance Pass it’s difficult to read. There are 2 way. B/W and Blue and Red. With B/W i must use a display scale to set the correct brightness. In the false color, Red (255,0,0) in set by lux max and Blue(0,0,255) the lux min. It’s correct?
And I remember that in some old post, Vlado talks about some helper to determine the illuminance in a precise point. Where is this helper?Becouse, without any scale, the VRay_illuminance is just a beautifull Red/blu render
If you use the linear scale, then you can at any time right-click on the render element in the V-Ray VFB to read the exact values (in whatever units you have selected, e.g. lx, klx or mlx). The false colors mode exists only to show you in a readable way places in the scene where the illuminance is within a certain allowable range (for example, if you need to verify that all desks in a room receive between 300 and 500 lx).
thank’s for your answer. But, only suggestion, can you put a simple ramp scale (as in 3ds Max) ? In this mode, we can read the color much faster and with more precision.
Hmm, can you? It is just as much guesswork, in my opinion. I can add an image there, but there will again be the case of “hm, that’s yellowish, so it should be about X lx…” With the linear scale on the other hand, you can with just one right-click get the exact value… it doesn’t get much faster and more precise than that.
yes Vlado, but, if i want to print this render and show this image to my clients? Or print for some presentation. I can’t right click for know the exact value. A scale toolbar is usefull. But this is only my personal opinion.