New volume shader - zdepth/crypto

Hi,

I’m trying to figure a way to render zdepth and other utility passes with the new volume shader. Previously we had the volumetric geometry conversion which enabled us to calculate utility passes for volumes. But for the new volume shader there’s no options.

Is there a way to make it work? Or is it a planned feature?

Hey @mori4h ,

Indeed, these are planned for the future and currently not available. We’ll definitely make sure to highlight them in future releases once implemented and available to artists.

Best regards!