It’s just small sample just to show you how vray blend mat looks for car paint:) Get ready casue soon everyone will post car renders
It’s so simple and easy:). Poor Suurland ![]()
Hey man that’s looking really good.
nice, do you have a bigger image?
thats nothing new, everyone use a normal blend materials for cars anyway, the only thing the new vrayblend mtl does better is speed I guess.
/Thomas
is it right to use blend materials ? i am using the “shellac method”. are there any advantages when using blend materials?
Regards H.Kroeber
avoiding unrealistic oddities like overbright reflections ![]()
maybe it’s just me but with standard max shellac I couldn’t achieve this kind of nice looking carpaint.
But shellac is not blend.
/Thomas
And what are exacly your parameters to acheive such results ? ![]()
they exactly the way Master Vlado said they should be:
"A typical car paing material would be a VRayMtl as a base material, with diffuse and glossy components, and a VRayMtl with pure white mirror reflections and black diffuse as a coat material.
To adjust the strength of the mirror reflections, change the blend amount in the blend material.
In general, you should avoid the additive (shellac) mode - there is rarely any case where you would want it.
Best regards,
Vlado"
Master Vlado always listen, you should ![]()
thx
AMEN ![]()
How the hell does master Vlado know so much - it scares me…
spooky! isn’t it ![]()
Vlado is the only god I believe in… Vray god that is… :lol:
Speed is one thing.. but it also solves the issue of Shellac and Blend not working nicely with the vray render elements.
Yeah I read that in the help file, sounds nice. But the renderings lukx made can still be made with a normal blend material, so nothing new in that aspect.
/Thomas
Thomas, I just saw your photo directory, you’re a wonderful photographer in addition to your CG mastering ! A reference for all of us ![]()
Did u use any map to blend the two materials or just a plain color? I ve playing with VrayBlendMtl and the render u got looks like a vraymaterial with a falloff map in the glossiness. Did u use a falloff to blend the two maps?
Thanks! ![]()