Ah, yes, unfortunately there’s a long and ever growing list of permission issues one might hit with Windows network sharing. You also gotta watch out which user starts the V-Ray spawner on the render machines and if that user can see the network folders…
UNC is now working (turned out to be a firewall issue) but the distributed rendering of a single frame is still not working, only half of the sea gets rendered (by the host)
The messages in the vray log say that the slave machine has been started.
I’m not at my machine right now so can’t send the image until later today.
Any ideas ?
Eventually I need to apply these settings to my client’s ship once I manage to get this working !
(so I’m guessing if I’m happy with this liquid simulation I can save it as a preset ?).
Sorry, I see I made a mistake in my previous message, I meant “only half of the sea gets rendered (by the *server*) machine”.
Btw, is it me (probably !) or is there some mixing of terms regarding Server / Host in the VRay Message Log and in the VRay Distributed Dialog Box (i.e. shouldn’t the “Use Host” checkbox mean “Use Local/Server” ?)
Anyway, Tashko helped me today to set this up correctly
It was a couple of things, mainly a case of setting the correct User Accounts so that the Log On details would work correctly (for the textures side of things).
Very happy to see Phoenix renders now being shared across my two computers