Next CPU IPR - Volume Grids Not Rendering?

I’m running into a strange behavior in Next CPU for 3ds Max 2019 while using the IPR with Vray volume grids. For some reason they don’t render at all in IPR mode, but if I do a full progressive render they show up fine. If I use Next GPU they render fine in IPR mode. Running Next 4.02.04.00003. Any ideas?

Thanks.

This is a current limitation of the CPU IPR - it doesn’t support volumetrics (env fog too). You can switch the render mode of the volume grid to “volumetric geometry” as an workaround.

It will be fixed in a future release. Sorry for the inconvenience.

What Peter said - updating the volmetric rendering structures for the CPU renderer is a bit involved and we are still working on it.

Best regards,
Vlado

Hi, this hasn’t been adresse yet or? I’m running into the same issue that VDB’s don’t show up in IPR, just in a full rendering.
Stuff generated by Phoenix seems to show up in IPR though…

Edit: I found a video for Maya where it seems to work in IPR. Is that something 3ds Max specific?

Hey Jonas,

Should be working with VDBs in IPR as well. Are there any errors in the log? Which version of V-Ray are you using?

Does it happen with any VDB file or just with a specific one? Can you send over the scene so that we can take a look?

Thanks!

Hi, indeed I just tested it in VRay 6 Update 1 (latest official version) and there it seems to be working. The project where it doesn’t work has to be setup and rendered in an earlier V-Ray version (I believe V-Ray 6 Hotfix 2) and there it doesn’t seem to work. So this functionality to render VDBs in IPR was added sometime inbetween Hotfix 2 and Update 1?

Ah, yes - this is it. The support for IPR was added in V-Ray 6.00.20 hotfix 3. You can find the release notes here - V-Ray 6

In case you can’t use the newer version due to the project being locked to an earlier one - if you have access to Phoenix 5.10, maybe you can use a Phoenix simulator instead of a VRayVolume grid to load the cache - this way the IPR should be working.

Cheers!

Ok awesome, that explains it. Great that it is working now in the current versions :smile:
Then I will try out the approach with Phoenix or just setup the scenes with the current version and save them down to the earlier version.